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Abstract Gradient Design

Redesigning Soundraw; And audio content generation software

Designing for Creative Ownership in Generated Music

Overview

Soundraw is an audio generation software used by content creators and musicians.

 

As part of a study of AI in creative workflows, our brief was to test the platform with it's target users and identify how AI was introduced into the creative workflow, and identify scope for better integration.​​​

Approach

Understand how musicians work, and how they feel about generated audio content

Takeaway

Musicians did not enjoy using Soundraw, and were not open to incorporating it in their creation process

Feels like a stock library

4 out of 4 musicians compared Soundraw to a stock library.

The output is not upto professional standards

3 out of 4 musicians said they would not publish the content created.

Not enough control over what gets made

Why don’t musicians like Soundraw?

“Wouldn’t put it out as something I made …[I] didn’t create it, didn’t do anything.”

Lack of customisation options

4 out of 4 musicians did not find all the filter options without prompting

Underlying issue

Soundraw generated outcomes without enabling contribution, making the experience feel extractive rather than creative.

Following Sarah, a musician, in her creation process

without Soundraw.

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Sarah conceptualises a unique base melody. She builds on her original creation with several more steps to produce the track.

Creation process with Soundraw​

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With Soundraw, Sarah generates a completed track with a click of a button. She has no control over the base melody, and does not feel any ownership over the end outcome.

Solution

Translating musician workflow insights into design principles

Through our research we determined that while creative workflows differed, every musician identified ownership over at least one stage of creation as essential. Our design principle was to give control over every step of the workflow, while allowing ideation and augmentation with generative AI.

Design

Translating the musician mental model to the interface

Musicians preferred interfaces that reflected the complexity and intentionality of professional music-making.

 

Musical instruments require extensive training and skill, and musicians did not enjoy using software that did not replicate these qualities.

The interface drew from established music-production environments such as Ableton and analog synthesiser hardware to surface control and edit capabilities. 

 

AI was just another tool on software that looked familiar.

Design

Recreating the creative process through the user experience of the platform

The flow of the platform recreates musician workflow, allowing them to create a base melody, define the type of sound and then add on layers of sound.

Build a base melody

Adjust the sound type​

Add and arrange the track

The flow begins by creating a base melody by playing it on a traditional digital interface, transcribing a melody created using analog methods or by using generative features as inspiration.

Build a base melody

Adjust the sound type​

Add and arrange the track

Adjust the type of sound using a set of predefined 'types' or by accessing soundpacks defined by specific artist styles.

 

These sound packs offer a means of monetisation for musicians who wish to share their content.

Build a base melody

Adjust the sound type​

Add and arrange the track

Edit and master the track using a layer based approach found of standard music editing software.

The platform makes recommendations around instruments and sound types based on genre.

Design

Design Principles for AI integration

The audio generation was positioned as one module of the larger creation process meant to act as inspiration or augment human created output. This manifested as recommendations for types of sound and base melodies to get the process started. 

AI is incorporated in parts of the process, rather than replacing it.

The use of AI is optional and always has a manual alternative.

The artist is an active participant in the making process, giving them ownership over the final output.

AI Capabilities

Inspire me

The existing generative features are positioned as 'inspiration' rather than the end of the creation process. 

Artist Touch

Musicians refer to their favourite artists for types of sound. 'Artist touch' allows well known musicians to monetise their 'Type of sound' by making sound pack available to incorporate in the generation process,

Recommended Sounds

At different steps in the process musicians can leverage recommendations regarding sound type, instruments used and other aspects of the audio development.

Results

We asked our research participants “Does this feel like something you made?”​​

​

Maybe? No. Maybe if I could write my own [music] notes?

Yes, but if the music everyone was making sounded the same as mine, then no.

Yes, especially from the ‘Type of sound’ and ‘Edit track’ view.

Design Reflection

Successful human–AI collaboration in creative tools depends less on automation capability and more on preserving a user’s sense of authorship. 

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For musicians, value emerged when AI supported creative exploration without displacing creative ownership.

© 2020 Designed by Krithika Balaraman. Proudly created with Wix.com

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