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Enabling Participatory Urban Design through Extended Reality

The design of cities has a huge impact on the lives of its residents. However, residents do not have much say in this design.

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Urban design solutions are usually expensive and take time to implement. This makes it difficult to test them with users, or integrate user feedback in the design process.

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How might we enable urban designers to integrate user perspective into their design process?

Designing a system for participatory urban design

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The proposed system is contingent on the ability to prototype and occupy simulations in extended reality.

 

However, this is a relatively niche skillset.

My solution: UrbanSculpt VR

UrbanSculpt VR is a tool allowing urban designers to create and occupy XR simulations of cities with no prior 3d model or XR development knowledge. It allows users to:

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  • Quickly and inexpensively prototype solutions.

  • Test these solutions with users.

  • Collect feedback from these users.

  • Showcase the value of this research to all relevant stakeholders.

Journey of UrbanSculpt VR

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Using map data, the tool helps the user generate an accurate model of Newport.

The user can add in interventions (Such as a bike lane) by dragging and dropping elements from an asset library.

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This includes responsive assets such as crowds and traffic that are important for a realistic city simulation.

Residents of Newport test these interventions and raise potential concerns.

 

Eg. The bike lanes might result in reduced parking.

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As they navigate and test the simulation, they can leave feedback using a panel of options. 

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This can be interacted with using the VR controllers. 

The user of UrbanSculpt VR can view a compilation of the feedback as a visualisation is VR.

Visualising the collected data

The Value of the Final Visualisation

Historically, new mediums of data visualisation have provided unique insights.

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In 1854, John Snow created a visual representation of cholera related deaths in London on a map. This format had not been previously explored. It quickly revealed a pattern in the spread of the disease that led to the discovery that cholera is not air borne. 

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Being able to walk through data in virtual reality could provide previously unimaginable insight.

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Entry Point to UrbanSculpt VR

The entry point is a web platform where the user can download a 'Unity' file. 

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The unity file is loaded with a city simulation, asset library and XR compatibility. 

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In case the required city simulation has not been previously generated, the user receives detailed instructions on how to generate one using open source data.

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Process Documentation

Closer look at the components

Documentation on how to generate a city simulation.

 

This use Mapbox, an open source map making software, and Blender, a 3d modelling software.

A model of Newport with an XR rig and locomotion systems. 

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This acts as a template for setting up new scenes.

A virtual car that can be connected to a a physical driving simulator.

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A library of assets that might be useful in urban simulations. 

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This includes AI driven people, traffic and 3d models of infrastructure such as trees, street lights, bus stops and parks.

Building the assets

 

The city

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Mapbox:

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I started with a satellite image of the city of Newport from Mapbox to generate the model.​

Blender:

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I used a plugin to generate buildings and roads, using the satellite image as reference. I then added trees, cars and certain landmarks, again using the image as a reference. ​It took some trial and error to find an aesthetic that was recognisable as a simulation, without being distracting to users.​

Realistic Traffic Control:

 

I used the Unity Asset RTC to generate vehicle traffic in the scene. However, the traffic was not smart and could only follow a predetermined route and avoid collisions.​Urban

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Urban Traffic Control:

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I used the Unity asset Urban Traffic Control to add pedestrians and responsive traffic to the scene.

Data visualisation

 

OpenBrush:

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I created representations of how the visualisations of the navigation patterns and pose tracking would appear using OpenBrush.

 

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